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Ask I.V. Indie Interview – Mark Morris of Introversion
 
Ask I.V.

Ask I.V.

We want to help! indievision was formed to assist the small independent developer in various ways. You have certainly seen (and hopefully, read!) the informative articles on this site and also engaged with colleagues and peers on our forums. Here, however, we hope to do something a little different ... and that is to personalise the help a little more...

Indie Interview – Mark Morris of Introversion

Indie Interview – Mark Morris of Introversion

Mark Morris from Introversion talks about business planning, trade shows, XBLA conversions, trademark disputes and more...

North American PlayStation Network Store – October 2009

North American PlayStation Network Store – October 2009

20 November 2009

Ryan Langley continues his excellent analysis work by examining the performance of new titles in the North American PlayStation Network Store for the month of October 2009.

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Posted in Sales Figures

BAFTA Video Games and Networking Night

BAFTA Video Games and Networking Night

20 November 2009

BAFTA would like to invite you to an informal video games and networking night taking place from 6pm-10pm on Friday Nov 27th at 195 Piccadilly, London W1J 9LN.

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Posted in News

iPhone App Rejections

iPhone App Rejections

15 November 2009

Adam Martin has started what could be a very useful blog on the subject of Apple's rejection 'policy' for iPhone Apps. He aims to document individual cases to highlight some of the things you should avoid when developing iPhone Apps.

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Posted in Development, Resources

Xbox Live Arcade Sales Analysis, October 2009

Xbox Live Arcade Sales Analysis, October 2009

13 November 2009

GamerBytes editor Ryan Langley put together an in-depth analysis of XBLA sales for the month of October 2009. He examines week-to-week sales for titles over the month and uses that as a stepping stone to analyze overall October sales for over 90 XBLA titles.

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Posted in Sales Figures

Using Celebrity Voice-a-likes in a Game

Using Celebrity Voice-a-likes in a Game

13 November 2009

Basically, what is the deal with using an impersonator to do celebrity voice-a-likes in a game? In the UK there is no automatic right of "personality" (unlike other countries - such as Germany)...

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Posted in Legal, Resources

Development Engines

Development Engines

12 November 2009

A short overview of the engines available for game/app development, many of which are cross-platform, including consoles.

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Posted in Development, Resources

5 App Stores Under the Microscope

5 App Stores Under the Microscope

12 November 2009

This was a very interesting presentation by Stuart Dredge at Develop in Liverpool. It compares and contrasts iPhone's App Store, Android Market, BlackBerry App World, Nintendo's DSiWare and Sony's PSP Minis.

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Posted in Resources, Sales Figures

The Games Industry in Ireland

The Games Industry in Ireland

11 November 2009

Many people are surprised to find that Ireland has a games industry. It's not known as the birth place of any popular games brands nor is it a studio cluster...

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Posted in Regional, Resources

How Can I Protect My Idea?

How Can I Protect My Idea?

11 November 2009

So someone asks - "how can I protect my idea?" Someone else says "put it in an envelope and post it to yourself." Someone responds that that does nothing and is useless. What is the reality?

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Posted in Legal, Resources

Using Third Party Software

Using Third Party Software

11 November 2009

What's the situation when someone develops a game or product based on third party software (with permission) i.e a "vanilla" product or engine that is made available for that purpose - then someone else comes along and uses it?

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Posted in Business, Resources

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