North American PlayStation Network Store – October 2009
20 November 2009
Ryan Langley continues his excellent analysis work by examining the performance of new titles in the North American PlayStation Network Store for the month of October 2009.
20 November 2009
Ryan Langley continues his excellent analysis work by examining the performance of new titles in the North American PlayStation Network Store for the month of October 2009.
Posted in Sales Figures
20 November 2009
BAFTA would like to invite you to an informal video games and networking night taking place from 6pm-10pm on Friday Nov 27th at 195 Piccadilly, London W1J 9LN.
Posted in News
15 November 2009
Adam Martin has started what could be a very useful blog on the subject of Apple's rejection 'policy' for iPhone Apps. He aims to document individual cases to highlight some of the things you should avoid when developing iPhone Apps.
Posted in Development, Resources
13 November 2009
GamerBytes editor Ryan Langley put together an in-depth analysis of XBLA sales for the month of October 2009. He examines week-to-week sales for titles over the month and uses that as a stepping stone to analyze overall October sales for over 90 XBLA titles.
Posted in Sales Figures
13 November 2009
Basically, what is the deal with using an impersonator to do celebrity voice-a-likes in a game? In the UK there is no automatic right of "personality" (unlike other countries - such as Germany)...
12 November 2009
A short overview of the engines available for game/app development, many of which are cross-platform, including consoles.
Posted in Development, Resources
12 November 2009
This was a very interesting presentation by Stuart Dredge at Develop in Liverpool. It compares and contrasts iPhone's App Store, Android Market, BlackBerry App World, Nintendo's DSiWare and Sony's PSP Minis.
Posted in Resources, Sales Figures
11 November 2009
Many people are surprised to find that Ireland has a games industry. It's not known as the birth place of any popular games brands nor is it a studio cluster...
11 November 2009
So someone asks - "how can I protect my idea?" Someone else says "put it in an envelope and post it to yourself." Someone responds that that does nothing and is useless. What is the reality?
11 November 2009
What's the situation when someone develops a game or product based on third party software (with permission) i.e a "vanilla" product or engine that is made available for that purpose - then someone else comes along and uses it?




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