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Game Design using The Quad Indie Tools & Utilities – 2010 Update Ask I.V.
 
Game Design using The Quad

Game Design using The Quad

What is a game? Evolution embedded play into the very fabric of being human, so this is a question that has been pondered since the dawn of man. It may be somewhat baffling, then, that we are still unable to reach a consensus.

Indie Tools & Utilities – 2010 Update

Indie Tools & Utilities – 2010 Update

An extensive, ever growing list of free (or cheap) tools & utilities for typical development jobs. If you would like to recommend a tool/utility for the list, please Contact Us or add a comment.

Ask I.V.

Ask I.V.

We want to help! indievision was formed to assist the small independent developer in various ways. You have certainly seen (and hopefully, read!) the informative articles on this site and also engaged with colleagues and peers on our forums. Here, however, we hope to do something a little different ... and that is to personalise the help a little more...

PSP Minis Pass 1 Million Downloads

PSP Minis Pass 1 Million Downloads

14 July 2010

Article from the Sony EU blog (http://blog.eu.playstation.com/2010/07/14/minis-pass-1-million-downloads/). Very encouraging – looks like Minis have a bright future. Hi everyone Today we would like to announce that we have hit a minis milestone, one million downloads from the PlayStation Store across the PAL and US territories! Thank you to all of you who helped us reach one million [...]

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Posted in Sales Figures

XBLA is a “Slaughterhouse” for Smaller Developers

XBLA is a “Slaughterhouse” for Smaller Developers

14 July 2010

Article from Games Industry.biz (http://www.gamesindustry.biz/articles/xbla-is-a-slaughter-house-for-smaller-developers) XBLA is a “slaughterhouse” for smaller developers Hello Games chose to release Joe Danger via Sony’s PlayStation Network because the team regarded Microsoft’s Xbox Live Arcade as a “slaughterhouse” for small developers. Speaking at the Develop Conference in Brighton today, Hello Games’ Sean Murray said that while the top ten titles on XBLA [...]

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Posted in Sales Figures

‘Making-of’ Jeklynn Heights

‘Making-of’ Jeklynn Heights

13 July 2010

Vex Studios are developing a fantastic looking game called Jeklynn Heights; and although only at the early stages of production it is looking very special indeed. We are very pleased to report that Ryan at Vex has put a Making-of article together for us, and it’s a good ‘un. Read and enjoy…   My name is Ryan [...]

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Posted in Interviews

Licensing Third Party IP for your Game

Licensing Third Party IP for your Game

30 June 2010

Game developers don’t always rely on their own intellectual property when making a game. They don’t always develop their own game engines or tools software, or compose original soundtracks for their games, or even use characters and stories they’ve created.  Sometimes developers rely on third party intellectual property, or IP developed by someone else. To [...]

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Posted in Business, Legal

Self-publishing PSP Minis

Self-publishing PSP Minis

03 October 2009

Updated June 2010 An overview of the development and publishing process for PSP Minis. Second of a series to include WiiWare, PSP Minis, Live Arcade, iPhone & PSN.

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Posted in Resources, Self-publishing

Xbox Live Arcade Grows 30% Over Last May

Xbox Live Arcade Grows 30% Over Last May

23 June 2010

Xbox Live Arcade Grows During Weak Month, Realizes 30% Growth Over Last May June 22, 2010 - As per the released report by Forecasting and Analyzing Digital Entertainment, LLC (FADE), the Xbox Live Arcade marketplace saw a reduction of 23% in gross revenue when compared to April, but also realized a favorable 30% increase compared to [...]

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Posted in News

Self-Publishing – A Few Points to Note

Self-Publishing – A Few Points to Note

22 June 2010

Thought it may be useful to share a few of the things that I’ve encountered recently. Now I realise much of this is obvious, but I made a few slip-ups – so its worth a read: Age Ratings Pertinent Content ESRB – be very careful that you declare everything on the online form. We recently missed (apparently) an [...]

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Posted in Resources, Self-publishing

WiiWare – Be Prepared!

WiiWare – Be Prepared!

17 June 2010

I wanted to put a post together about WiiWare (Again!)… Basically it is a warning to be financially VERY WELL PREPARED for a long wait before you see any money. I shall explain, using a real-world example! The Long Road to Royalties You release your game – say in December. Which we did Your first full quarter [...]

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Posted in Sales Figures, Self-publishing

XBLA Sales Up 11% in April Due to Holdovers, Inventory Sale

XBLA Sales Up 11% in April Due to Holdovers, Inventory Sale

18 June 2010

May 28th, 2010 – As per the released report by Forecasting and Analyzing Digital Entertainment, LLC (FADE), the Xbox Live Arcade (XBLA) market grew by 11% in April when compared to April of 2009. FADE estimates that XBLA has grown 7% overall in 2010 due to weaker than expected showings in January and February. Gaming revenue [...]

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Posted in News, Sales Figures

LOGIN, flexibility, and your game’s IP

LOGIN, flexibility, and your game’s IP

17 June 2010

I had the honor of speaking at the LOGIN 2010 Conference in Seattle during the week of May 10, 2010. During my panel Tom Buscaglia, Randy Price, Nick Mitchell and I fielded questions concerning legal issues for studio start-ups; as an example we addressed several questions concerning rights ownership, work-for-hire agreements, collaboration agreements, etc. The panel [...]

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Posted in Legal

Xbox Live Arcade Sales Analysis, May 2010

Xbox Live Arcade Sales Analysis, May 2010

17 June 2010

May has often been a quiet month for digital downloads in previous years — a few big hitters, but mostly used as an excuse to offload multiple titles a week, to expel the backlog of Xbox Live Arcade games needing to be released. Has 2010 changed? We look at well known titles such as DOOM II [...]

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Posted in Sales Figures

Xbox Live Arcade Sales Analysis, April 2010

Xbox Live Arcade Sales Analysis, April 2010

17 June 2010

With March’s Block Party promotion out of the way, April is a time for games to market themselves and push their own agendas without the help of Microsoft. In previous years, the month has had some games succeed (The Dishwasher) and games fall off almost instantly (Flock). Will this year be any different? In this analysis [...]

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Posted in Sales Figures

Actually, I Spoke Too Soon…

Actually, I Spoke Too Soon…

26 May 2010

Hey guys First off, thanks for the feedback I have received – I honestly didn’t realise people found indievision so useful. Even if it has helped one person, that has made it worth doing. It also means I can’t stop it now – so the closure is cancelled. But I could really use some help – even just [...]

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Posted in News

So Long And Thanks For All The Fish!

So Long And Thanks For All The Fish!

25 May 2010

It is with regret I announce that I will be closing down indievision (www.indievision.org) in the near future. I originally set-up indievision as a site to help and assist indie developers; providing free advice covering all aspects of indie business & development, along with a place to meet up with other indie studio owners and contacts [...]

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Posted in News

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